But the downside of this – the max file will grow, savetimes will grow, memory consumption will grow. It seems to me that the only way to do this is to store original mesh INSIDE max file and simply hiding it. Now about keeping modifiers instanced upon restoring. This gives you excellent opportunity to transfer your converted VrayProxy into another project, restore its geometry if needed (for precise placing purposes) and then turn back into proxy WITHOUT creating new vrmesh file. It is fixed now and any object can be selected regardless of order.Īlso, now when you convert, script stores paths to both original geometry and to proxy file inside object properties. In older version, when you were about to revert FROM VrayMesh it was necessary to select exactly same object that was selected when objects were being converted TO VrayMesh (my bad). I'll upload update in next reply later today. Ok, first of all, I've made a couple of fixes, that make process of reverting from Vray Mesh more correct. Sorry for late reply, I completely forgot about this thread :D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |